Parallel Projections
1Kinks and layers create an
unprecedented architecture. Breaking of repetition breaks open otherwise solid
entities and invites the architecture to act as a catalyst and conversing
point. The architecture thus facilitates the liberation of surrounding spaces
Cry engine
1.
The play between mass and void
creates and unpredictable space. Since the process of interlocking has
liberated the architecture, a clear distinction between interior and exterior
has been blurred.
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