Tuesday, 30 April 2013

Routing - Experimenting with Levels.




Image aboce shows the new routing of people over the monyment

Semi-wireframe to show detail


Stair1

Stair2

New Idea. 

Splitting the monuments into two bridges that will step and link the landscape from a high mountain  down a steep, long cliff to the point where the ocean meets the land.






More Updates - Humanisation







1+1=3, Early cryengine & sketchup

The new Concept, developed in response todays tutorial and reflections on the previous weeks work is:

 The kinking and breaking of repetition is contrasted with geometric layering to create an architecture that represents a physical liberation of different ideas and backgrounds.

The concept will be drawn based on this parallel projection


Concept in Sketchup




---


Above is an earlier adjustment, playing with different push/pull options.


Preliminary cry-engine

The concept is about bringing two different things together, I want to put it in a terrain that mimics this. I think that the space between the land and ocean is a suitable site for this monument. Harsh dead cliffs will contrast with a lush organic landcape highlighting the architecture.





Some More Images -  Playing with lighting and stuff






3 parallel projections


This one is called: Sobriety


6 New Axonometrics

Will update with the concepts used for each one later. 
















Monday, 29 April 2013

Parallel projections and Some images from cryengine

Parallel Projections


1Kinks and layers create an unprecedented architecture. Breaking of repetition breaks open otherwise solid entities and invites the architecture to act as a catalyst and conversing point. The architecture thus facilitates the liberation of surrounding spaces




Cry engine

1.     The play between mass and void creates and unpredictable space. Since the process of interlocking has liberated the architecture, a clear distinction between interior and exterior has been blurred.